Kingdoms of Amalur: Reckoning – Breathing New Life into RPG’s

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Platforms: PC, Xbox 360, Playstation 3

Release Date: February 7th, 2012

While most RPG’s today tend to rehash the old and tiresome play, the developers of this game sought out to change that.  Kingdoms of Amalur: Reckoning seeks to breathe new life into a genre that is quickly melding into the same bland old style.

Big Huge Games, who is developing this game, wants to make single player RPG’s fun again. How are they doing this? Well, simple. They’re giving the control back to you. They’re not restricting you to choose a class and stick with it the rest of your character life. They give you awesome weapons and armor and then let your character kick ass with them and look good doing it. Finally, they let you do all this in a massive world with seemingly endless quests.  I’ll explain…

Move Over Classes, Make Room for Destinies

Pretty much every PC RPG game that comes out the gates these days lets you choose from a short list of classes and then forces you focus on that one class the entire game. Kingdoms of Amalur: Reckoning has devised a brand new class based system, called Destinies. Destinies are not chosen at the beginning, but earned as you level up and progress through the game.

While you are leveling, your character gains ability points to spend in three basic trees; Might, Finesse and Sorcery. Each tree is filled with unique and appealing abilities that enhance your characters power, combat maneuvers and passive abilities. As you spend those points, the game rewards you with equippable Destiny Cards. Destiny cards give your character a class title and award you stat bonuses and sometimes additional combat maneuvers to make your play style even more powerful and fun.

There are 40 different destinies you can acquire and every one is a viable and fun play style. You can swap out destinies at any time in the game. Should you also decide you are not happy with how you spent your ability points, you can visit your local Fateweaver and for a cost, reset all of your points and start fresh.

Finally! Awesome Combat and RPG Mechanics in One Game

In the past, you pretty much have a game that either has crappy RPG Mechanics but awesome combat or visa versa. Kingdoms of Amalur: Reckoning may well be the title to successfully marry these elements into one awesome game. I have to admit; watching the combat videos from Reckoning leaves me breathless at times.

Every nuance of movement has been scrutinized for natural flow, enemy AI is interesting and unique, and the special effects are quite appealing. If I only mention one weapon style that has impressive flow and effects, it has to be the chakrams. These are circular blades that when thrown seem to have a life of their own and truly have to be seen to be fully appreciated.

Attacks are controlled by just a few buttons or keystrokes but combos are employed by your timing of those buttons. You have variances in attacks by timing and what position the character is in at the moment. The game boasts to have a very natural and easy feel to it. No matter which general play style you are using (Might, Sorcery or Finesse), all of them are very engaging combat. It’s not your typical pull, spam attack button until dead and repeat, it’s much more challenging where oftentimes you have to manage multiple enemies of differing types with varying strengths and weaknesses forcing you to crowd control is.

200+ Hours Play! Oh yeah!

It was stated by the Lead Designer, Ian Frazier, that they had a competition to have the game testers and developers attempt to complete every single quests as fast as they possibly could on speed running and nothing else. The fastest time to do this was just over 200 hours. That should give you some idea of the scale of the size of this world and just how much there is to do in it.

Kingdoms of Amalur: Reckoning takes place in the massive open world of Amalur, during the Age of Arcana. Amalur has a history comprised of 10,000 years of unique and compelling lore fathered by New York Times Bestselling Author, R. A. Salvatore. The writers have entwined this lore, with strict adherence to Salvatore’s writings, in every facet of this game to characters, settings and of course quests. There is the main quest line that threads throughout the game, 6 major faction quest lines each with their own involved and compelling stories, and hundreds, if not thousands, of side quests to immerse yourself in.

Other key elements to the open world worth noting is the game comes with fast travel, player housing, sneaking, traps, hidden objects and doors, lockpicking, full day/night cycles, crafting systems, combat with a bow, a slim moral system, crime and punishment, no in-depth character romance, hundreds of unique armor sets and weapons, a prefix/suffix item generator system with millions of possibilities, and hundreds of hand-crafted dungeons.

My advice to you is to pry your fingers away from that tired old RPG genre you’re playing and watch a few videos of this game. I’m confident you’ll be as excited about it as I am.

Read my full article filled with videos, pictures and information about Kingdoms of Amalur: Reckoning.

Patrick Dunkley

RPGReviewer.com

Advantages of Playing Games

This article is from our friends over at LearnXboxRepair.com. These guys specialise in helping you fix your Xbox 360 yourself.

Lives of youngsters circulate around very few things. A youngster may give importance to his studies, may love the company of his family and friends, he may have a habit of using internet, listening songs, watching movies, and yes he would definitely have a taste for games. Games are actually a very integral matter in a youngster’s life. Any youngster who may belong to any stereotype will have some taste in game as there are several types of games for everyone.

There are many genres of games that are available in the market. There are games of wars, skills, mystery, arcade and several other categories.

Games are played by youngsters and young adults because they want to have a great time. They take games as their hobby or sometimes as their favorite passion. But, however, these people do not know that these games are actually very much advantageous in several ways. Games are not just past time, they can actually pay you off greatly.

Gaming consoles have given a new meaning to the world of games. With gaming consoles in hand, a person can take as many of advantages as he wants, there are many possibilities. Following are some of the advantages that a person may get if he is willing to.

  • Multidimensional Knowledge. When a person plays a game in the gaming console, he mostly has to take in some avatar to do so. There are games a man may take avatar of a cop, doctor, designer, farmer, businessman, commando and several other profiles. This teaches man the lifestyle and the profile of every profession he takes as an avatar. He learns various things through which he may learn a lot about them and this leads to gain in his knowledge through multidimensional way. Through these games he may get to be whatever he wants to be, and may live several lives in a single game.
  • Enhancement of Skills. There are many games that enhance the skills of the man. He may actually learn farming, some ins and outs of business and many other things.

The skills enhancement does not stop here, a man can actually learn a lot out of the box too. Gaming consoles have brought many blessings with it. There are many ways that a person may learn new skills from. A person may not only learn skills but he may actually earn money from it too. There are two popular ways to do so. The person may go for the game testing jobs through which he may be appointed from different companies to play and test the games and then he will be paid! Then there are the repair jobs like Xbox 360 repair job. A person may learn how to do Xbox 360 repair from internet and personal experience and then may earn money by fixing gaming consoles for other people.

If a person may think out of the box then a simple gaming console can teach him a lot and can actually pay him off!

The Sims 3 Is Making The Jump To Consoles And Handhelds

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Yet another PC franchise is finding it’s way over to consoles as EA announces that The Sims 3 will hit consoles and handhelds some time in Q3 2010.

Trophies and awards will be added for Xbox 360 and PS3 players although the game will stay the same as the PC version for the most part. Wii gamers won’t miss out with Nintendo securing an exclusive beach town add-on for the Wii version.

The Nintendo DS version will be slightly watered down but will allow users to still build their Sims houses and furnish them (much like the mobile version). They will also be able to use the stylus to ‘sculpt’ their Sims facial features and attributes. The DS version will also get a story mode in which players will be able to unlock new furnishings and buildings.

The PSP will not be receiving a version of The Sims 3 at this time.

I’ve always enjoyed the Sims although I found the ‘play in background’ feature annoying in The Sims 3 as it meant you missed a lot of important moments in your family and it also made it ridiculously easy to make money in the game. With that feature turned off however it has brought a lot more to the game and made the options nearly endless which is a great thing to see in any RPG.

So if your a console gamer you can look forward to getting your calloused hands on this in a few months. For PC gamers, no need to wait, you can get The Sims 3 now.

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