Kingdoms of Amalur: Reckoning – Breathing New Life into RPG’s

Platforms: PC, Xbox 360, Playstation 3

Release Date: February 7th, 2012

While most RPG’s today tend to rehash the old and tiresome play, the developers of this game sought out to change that.  Kingdoms of Amalur: Reckoning seeks to breathe new life into a genre that is quickly melding into the same bland old style.

Big Huge Games, who is developing this game, wants to make single player RPG’s fun again. How are they doing this? Well, simple. They’re giving the control back to you. They’re not restricting you to choose a class and stick with it the rest of your character life. They give you awesome weapons and armor and then let your character kick ass with them and look good doing it. Finally, they let you do all this in a massive world with seemingly endless quests.  I’ll explain…

Move Over Classes, Make Room for Destinies

Pretty much every PC RPG game that comes out the gates these days lets you choose from a short list of classes and then forces you focus on that one class the entire game. Kingdoms of Amalur: Reckoning has devised a brand new class based system, called Destinies. Destinies are not chosen at the beginning, but earned as you level up and progress through the game.

While you are leveling, your character gains ability points to spend in three basic trees; Might, Finesse and Sorcery. Each tree is filled with unique and appealing abilities that enhance your characters power, combat maneuvers and passive abilities. As you spend those points, the game rewards you with equippable Destiny Cards. Destiny cards give your character a class title and award you stat bonuses and sometimes additional combat maneuvers to make your play style even more powerful and fun.

There are 40 different destinies you can acquire and every one is a viable and fun play style. You can swap out destinies at any time in the game. Should you also decide you are not happy with how you spent your ability points, you can visit your local Fateweaver and for a cost, reset all of your points and start fresh.

Finally! Awesome Combat and RPG Mechanics in One Game

In the past, you pretty much have a game that either has crappy RPG Mechanics but awesome combat or visa versa. Kingdoms of Amalur: Reckoning may well be the title to successfully marry these elements into one awesome game. I have to admit; watching the combat videos from Reckoning leaves me breathless at times.

Every nuance of movement has been scrutinized for natural flow, enemy AI is interesting and unique, and the special effects are quite appealing. If I only mention one weapon style that has impressive flow and effects, it has to be the chakrams. These are circular blades that when thrown seem to have a life of their own and truly have to be seen to be fully appreciated.

Attacks are controlled by just a few buttons or keystrokes but combos are employed by your timing of those buttons. You have variances in attacks by timing and what position the character is in at the moment. The game boasts to have a very natural and easy feel to it. No matter which general play style you are using (Might, Sorcery or Finesse), all of them are very engaging combat. It’s not your typical pull, spam attack button until dead and repeat, it’s much more challenging where oftentimes you have to manage multiple enemies of differing types with varying strengths and weaknesses forcing you to crowd control is.

200+ Hours Play! Oh yeah!

It was stated by the Lead Designer, Ian Frazier, that they had a competition to have the game testers and developers attempt to complete every single quests as fast as they possibly could on speed running and nothing else. The fastest time to do this was just over 200 hours. That should give you some idea of the scale of the size of this world and just how much there is to do in it.

Kingdoms of Amalur: Reckoning takes place in the massive open world of Amalur, during the Age of Arcana. Amalur has a history comprised of 10,000 years of unique and compelling lore fathered by New York Times Bestselling Author, R. A. Salvatore. The writers have entwined this lore, with strict adherence to Salvatore’s writings, in every facet of this game to characters, settings and of course quests. There is the main quest line that threads throughout the game, 6 major faction quest lines each with their own involved and compelling stories, and hundreds, if not thousands, of side quests to immerse yourself in.

Other key elements to the open world worth noting is the game comes with fast travel, player housing, sneaking, traps, hidden objects and doors, lockpicking, full day/night cycles, crafting systems, combat with a bow, a slim moral system, crime and punishment, no in-depth character romance, hundreds of unique armor sets and weapons, a prefix/suffix item generator system with millions of possibilities, and hundreds of hand-crafted dungeons.

My advice to you is to pry your fingers away from that tired old RPG genre you’re playing and watch a few videos of this game. I’m confident you’ll be as excited about it as I am.

Read my full article filled with videos, pictures and information about Kingdoms of Amalur: Reckoning.

Patrick Dunkley

RPGReviewer.com

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The Sims 3 Is Making The Jump To Consoles And Handhelds

Yet another PC franchise is finding it’s way over to consoles as EA announces that The Sims 3 will hit consoles and handhelds some time in Q3 2010.

Trophies and awards will be added for Xbox 360 and PS3 players although the game will stay the same as the PC version for the most part. Wii gamers won’t miss out with Nintendo securing an exclusive beach town add-on for the Wii version.

The Nintendo DS version will be slightly watered down but will allow users to still build their Sims houses and furnish them (much like the mobile version). They will also be able to use the stylus to ‘sculpt’ their Sims facial features and attributes. The DS version will also get a story mode in which players will be able to unlock new furnishings and buildings.

The PSP will not be receiving a version of The Sims 3 at this time.

I’ve always enjoyed the Sims although I found the ‘play in background’ feature annoying in The Sims 3 as it meant you missed a lot of important moments in your family and it also made it ridiculously easy to make money in the game. With that feature turned off however it has brought a lot more to the game and made the options nearly endless which is a great thing to see in any RPG.

So if your a console gamer you can look forward to getting your calloused hands on this in a few months. For PC gamers, no need to wait, you can get The Sims 3 now.

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Bioware Announces Stolen Memory PDLC For Mass Effect 2

The first paid DLC for Mass Effect 2

Bioware is expanding on their already cool game with a new playable and very shapely character, Kasumi Goto, in a new downloadable expansion called Stolen Memory.

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Battlefield: Bad Company 2 Review

BFBC2Rating: 8.5/10

It’s  been out for around 3 weeks now and after much playing I feel that I can give this game a proper review. For simplicity I’ll refer to Battlefield: Bad Company 2 as BFBC2. I’m not going to bore you with long paragraphs about gameplay and sound.

You can see from the video’s that it looks good. My PC (which is not state of the art) can run it on medium at 1920×1080 fine with no lag. Sound is fantastic. Nuff said. Let’s talk about the cool stuff.

Comparison to previous Battlefield games on PC

  • While the max server size is only 32 players, the maps are designed so that 32 still feels like 64.
  • Having scenery to hide behind that doesn’t disappear from a distance provides hundreds of sniping positions making the sniper an actually useful class.
  • While there are general unlocks for your player, class specific unlocks can only be realised by playing that specific class. This makes it a bit rough at the beginning until you get some better weapons and things like a Med Kit, Ammo Kit and Defibrillator Paddles, but it also serves to toughen you up for whats to come.
  • A new points system gives you points for just about any team action.

tanks provide an integral part of all Battlefield games

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Dragon Age: Origins – Awakening Is Out

Unfortunately, I haven’t had a chance to play Dragon Age: Origins – Awakening, (damn uni eating up all my hours) but the reports around the net are saying it’s fantastic.

Gamespot says…

Dragon Age: Origins – Awakening doesn’t reach the high standards set by its illustrious precursor, but it’s still a great game on its own terms. The combat and questing are as fun as they ever were and will keep you involved up until the very end, in spite of the uneven quality of the story and the characters that fill it. Oghren once said, “Misery, vomit, and malt liquor. Ah, reminds me of home.” You know you’ve missed such delights too, and now’s the time to head back.

Kevin says it’s good fun but lacks the memorable experience of the first game. Read more.


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Battlefield: Bad Company 2 Initial Impressions

Well Battlefield: Bad Company 2 has been out for nearly a week and what a shaky week it has been.

EA is still putting out fires in regards to issues with online play. The demand on the game has been a little stronger than initially anticipated and as a result the servers have been down around 20% of the time.

But enough about the usual problems that accompany an EA game. I was hoping to highlight a few points that I like a dislike about the game. If you are like me, you have played every Battlefield game to come to PC since the beginning with Battlefield 1942.

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