Kingdoms of Amalur: Reckoning – Breathing New Life into RPG’s

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Platforms: PC, Xbox 360, Playstation 3

Release Date: February 7th, 2012

While most RPG’s today tend to rehash the old and tiresome play, the developers of this game sought out to change that.  Kingdoms of Amalur: Reckoning seeks to breathe new life into a genre that is quickly melding into the same bland old style.

Big Huge Games, who is developing this game, wants to make single player RPG’s fun again. How are they doing this? Well, simple. They’re giving the control back to you. They’re not restricting you to choose a class and stick with it the rest of your character life. They give you awesome weapons and armor and then let your character kick ass with them and look good doing it. Finally, they let you do all this in a massive world with seemingly endless quests.  I’ll explain…

Move Over Classes, Make Room for Destinies

Pretty much every PC RPG game that comes out the gates these days lets you choose from a short list of classes and then forces you focus on that one class the entire game. Kingdoms of Amalur: Reckoning has devised a brand new class based system, called Destinies. Destinies are not chosen at the beginning, but earned as you level up and progress through the game.

While you are leveling, your character gains ability points to spend in three basic trees; Might, Finesse and Sorcery. Each tree is filled with unique and appealing abilities that enhance your characters power, combat maneuvers and passive abilities. As you spend those points, the game rewards you with equippable Destiny Cards. Destiny cards give your character a class title and award you stat bonuses and sometimes additional combat maneuvers to make your play style even more powerful and fun.

There are 40 different destinies you can acquire and every one is a viable and fun play style. You can swap out destinies at any time in the game. Should you also decide you are not happy with how you spent your ability points, you can visit your local Fateweaver and for a cost, reset all of your points and start fresh.

Finally! Awesome Combat and RPG Mechanics in One Game

In the past, you pretty much have a game that either has crappy RPG Mechanics but awesome combat or visa versa. Kingdoms of Amalur: Reckoning may well be the title to successfully marry these elements into one awesome game. I have to admit; watching the combat videos from Reckoning leaves me breathless at times.

Every nuance of movement has been scrutinized for natural flow, enemy AI is interesting and unique, and the special effects are quite appealing. If I only mention one weapon style that has impressive flow and effects, it has to be the chakrams. These are circular blades that when thrown seem to have a life of their own and truly have to be seen to be fully appreciated.

Attacks are controlled by just a few buttons or keystrokes but combos are employed by your timing of those buttons. You have variances in attacks by timing and what position the character is in at the moment. The game boasts to have a very natural and easy feel to it. No matter which general play style you are using (Might, Sorcery or Finesse), all of them are very engaging combat. It’s not your typical pull, spam attack button until dead and repeat, it’s much more challenging where oftentimes you have to manage multiple enemies of differing types with varying strengths and weaknesses forcing you to crowd control is.

200+ Hours Play! Oh yeah!

It was stated by the Lead Designer, Ian Frazier, that they had a competition to have the game testers and developers attempt to complete every single quests as fast as they possibly could on speed running and nothing else. The fastest time to do this was just over 200 hours. That should give you some idea of the scale of the size of this world and just how much there is to do in it.

Kingdoms of Amalur: Reckoning takes place in the massive open world of Amalur, during the Age of Arcana. Amalur has a history comprised of 10,000 years of unique and compelling lore fathered by New York Times Bestselling Author, R. A. Salvatore. The writers have entwined this lore, with strict adherence to Salvatore’s writings, in every facet of this game to characters, settings and of course quests. There is the main quest line that threads throughout the game, 6 major faction quest lines each with their own involved and compelling stories, and hundreds, if not thousands, of side quests to immerse yourself in.

Other key elements to the open world worth noting is the game comes with fast travel, player housing, sneaking, traps, hidden objects and doors, lockpicking, full day/night cycles, crafting systems, combat with a bow, a slim moral system, crime and punishment, no in-depth character romance, hundreds of unique armor sets and weapons, a prefix/suffix item generator system with millions of possibilities, and hundreds of hand-crafted dungeons.

My advice to you is to pry your fingers away from that tired old RPG genre you’re playing and watch a few videos of this game. I’m confident you’ll be as excited about it as I am.

Read my full article filled with videos, pictures and information about Kingdoms of Amalur: Reckoning.

Patrick Dunkley

RPGReviewer.com

Bethesda Elder Scrolls V: Skyrim Will Feature A Creation Kit

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Bethesda’s main RPG franchises Fallout and the Elder Scrolls have been modded by the community basically since the day they came out. Bethesda has embraced their community because these mods continue to give the game new life long after the release date.

To prove this, Bethblog announced that Elder Scrolls V: Skyrim will feature a Creation Kit which will give users the ability to tap into the new “Creation Engine” featured by Skyrim. The Creation Kit will feature a lot of tools that the Construction Kit featured in Morrowind and Oblivion.

Game Informer has given an in-depth summary of what you can expect from this new tool. You can read it here.

If you haven’t heard much about Skyrim you can view more on the official website here and watch the teaser trailer below.

Sacred 2 Fallen Angel The Quick Rundown

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Hack ‘n’ Slash! Spam that left click so fast your hand sets on fire and you burn a hole in your mouse pad. That’s what this game is all about my friends and anyone who has played Diablo will certainly notice some large familiarities with Sacred 2.

To experience this game in its full glory you will need a reasonably high end PC  for its a pretty demanding game. The collectors edition has a added CD called “Elite GFX” which enhances the graphics even further and will make your eyes water from its beauty. The music is astonishing and very atmospheric with the power metal band Blind Guardian also making the theme song and an appearance in a video sequence. Make sure you set a few good hours aside if you plan on updating your game (which I highly recommend you do due to the excessively large amount of bugs) because many of the patches don’t seem to work and won’t apply to your game. (even the ones from the official site.)

The gameplay itself is rather repetitious as you would come to expect from any hack ‘n’ slash, where grinding through quests and new areas is a major element to the game. The quests themselves are your typical “collect some items” or “kill some people causing trouble” which don’t seem to hold much uniqueness at all. The main storyline itself is a little more involved yet it still lacks in depth and most likely won’t keep you interested. The AI (Artificial Intelligence) isn’t very intelligent at all and you will find enemies randomly spread out throughout the map walking around aimlessly. I may be a bit harsh on the game but once you put all those negatives aside and look at the game in its entirety you have yourself a addictive, fun, beautiful and massive environment to play around in.

Once you start the game and are ready to go you will have the option of 6 classes to pick from, with each having their own pros and cons.

The classes are:-

Seraphim – Skilled with weapons, technology and magic this is your typical Paladin like character.

High Elf – Your pure caster class. With the click of a finger or a wink of the eye the High Elf can cause massive destruction.

Dryad – The hippie tree hugging caster/bow user who is one with nature.

Temple Guardian – A ancient cyborg robotic creature with a gun arm specializing in melee and ranged physical damage.

Shadow Warrior – The deadly heavily armored melee fighter using brute strength and force to chop your foes.

Inquisitor – The evil priest/necromancer class summoning the dead and casting dark magic.

After picking your class you can choose your deity and which campaign you wish to play (good or evil) then the epic cut scene appears and your thrown into the wilderness. As you eradicate foes you will gain your much loved experience points and before you know it you will DING! and the ability to specialize and tweak your character will become available. When leveling you will have several attributes to choose from including Strength, Stamina, Vitality, Dexterity, Intelligence and Willpower. Depending on your level you may also have the ability to pick an extra Skill and Combat Art Slot. Once you get going it can become very difficult to put down and losing sleep may become apparent in some gamers.

All in all if you have some spare time up your sleeve and are looking for something to keep you going until Diablo 3 is released next year then Sacred 2 Fallen Angel may just be your best bet.

Deus Ex: Human Revolution New E3 Trailer

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Eidos released a new video last week for it’s latest project, Dues Ex: Human Revolution (or Deus Ex 3 as it was called until recently).

Deus Ex is fondly remembered as one of the best first-person RPG’s ever to be made. Cool gadgets, skills and an awesome storyline makes it number one on many top 10 lists across the internet.

Deus Ex 2 (Deus Ex: Invisible War) was, in my opinion, a complete flop. It lacked the story and depth that made the first game so good.

So alas, I despaired, thinking that nothing could ever replace that original game. [Read more...]

Fallout New Vegas Collector’s Edition

Fallout New Vegas Collector's Edition

Bethesda appear to be ramping up the media releases on New Vegas as the release date draws closer and closer. Gamespot were recently let loose at Fallout New Vegas as well as other prominent online gamer magazines.

One of the more recent things they announced was what would be included in their Collector’s Edition.

Thankfully it’s not just a rebranded version of the Fallout 3 Collector’s Edition (which was awesome by the way) but a series of new merchandise (that is casino themed of course) that you can add to your Fallout collection.

Included in the pack is:

  • 8 Gaming Casino Chips.
    One from each of the 7 casinos found in Fallout New Vegas as well as a special Platinum Chip recreation.
  • Deck of Cards.
    Use these Fallout New Vegas themed cards to challange your friends to game of Caravan which is a brand new game created for Fallout New Vegas.
  • Hard Cover Novel.
    This book, called ‘All Roads’ contains some of the back stories of characters that you will meet during your trip.
  • ‘Making of’ DVD.
    Looks like an interesting documentary(/marketing piece) with a look behind the scenes on the creation and development of this latest Fallout game.
  • DVD copy of the game.

This looks like one of the more awesome Collector’s Edtions that I’ve seen. You can always use an extra deck of cards and I think the DVD would be really interesting to watch. I always enjoy finding out why they make certain decisions about characters, plots and objects in games.

With the release date still being listed as some time in Fall of this year, it’s time to put down that $10 to pre-order Fallout New Vegas at your favourite store.

The Witcher 2 New Trailer And Gameplay Videos

CD Projekt Red have brought out a new trailer for The Witcher 2. It’s looking really great, I hope they get it all finished up and working before the release.

For those who are Witcher fans check out this developers diary too.

The Sims 3 Is Making The Jump To Consoles And Handhelds

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Yet another PC franchise is finding it’s way over to consoles as EA announces that The Sims 3 will hit consoles and handhelds some time in Q3 2010.

Trophies and awards will be added for Xbox 360 and PS3 players although the game will stay the same as the PC version for the most part. Wii gamers won’t miss out with Nintendo securing an exclusive beach town add-on for the Wii version.

The Nintendo DS version will be slightly watered down but will allow users to still build their Sims houses and furnish them (much like the mobile version). They will also be able to use the stylus to ‘sculpt’ their Sims facial features and attributes. The DS version will also get a story mode in which players will be able to unlock new furnishings and buildings.

The PSP will not be receiving a version of The Sims 3 at this time.

I’ve always enjoyed the Sims although I found the ‘play in background’ feature annoying in The Sims 3 as it meant you missed a lot of important moments in your family and it also made it ridiculously easy to make money in the game. With that feature turned off however it has brought a lot more to the game and made the options nearly endless which is a great thing to see in any RPG.

So if your a console gamer you can look forward to getting your calloused hands on this in a few months. For PC gamers, no need to wait, you can get The Sims 3 now.

The Witcher 2: Assassins Kings Officially Announced

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Stop what you are doing! This is awesome!

CD Projeckt Red released an official statement today on their The Witcher site that a sequel to the game that sold over 1.5M copies world wide. Although I can’t find it on the website, Gamespot has claimed that the game will be gracing our shelves in early 2011.

Although the game engine is being built completely from scratch (and looks amazing I might add), The Witcher 2 storyline will be continuing directly on from The Witcher. With the change that everyone and everything looks a whole lot better. We should also be seeing smoother gameplay and better combat.

some ugly mugs beautifully rendered

From the horses mouth

“I am really glad that we can officially present what we’ve been working on for the past two-and-a-half years.” – said Adam Kiciński, CEO of CD Projekt RED studio. “We learned a lot during The Witcher’s development process, and we are using all of that knowledge to ensure the sequel is one of the best RPGs people have ever played. We’ve concentrated on improving the most successful parts of the Witcher, and I strongly believe that The Witcher 2 will be loved both by fans of the original and newcomers. We know that we aimed very high while producing The WItcher 1. Now we are aiming even higher with The Witcher 2: Assassins of Kings.”

The Witcher 2 promises to build upon the considerable success of The Witcher and we can all remember how much that was to play (read reviews). More updates are slowly being released onto thewitcher.com and I will keep you updated as more news is given.

Watch the trailer here

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Tera Teaser Trailer

Tera is a new MMORPG that is due to be released early 2011 by Bluehole Studios. It shows a lot of promise, although early reviews have shown it to be mainly PvE with minimal PvP which you may find a good thing or a bad thing.
Hand to Hand combat in high heels anyone?

Bioware Announces Stolen Memory PDLC For Mass Effect 2

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The first paid DLC for Mass Effect 2

Bioware is expanding on their already cool game with a new playable and very shapely character, Kasumi Goto, in a new downloadable expansion called Stolen Memory.

[Read more...]

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